Player Handbook
A Minecraft-style play-to-earn world on Solana. Gather resources, forge gold bars, and get paid in real USDC every hour. Use the sidebar to jump to any topic.
Introduction
The Pump Garden Harvest is a free, browser-based voxel world. You walk around a Minecraft-style map, gather resources with four skills — fishing, farming, mining and woodcutting — and turn that haul into gold bars. Gold bars convert to USDC that the in-game bank wires to your wallet on-chain, every hour, on the hour, with a Solscan link on every payout.
Your username, inventory, gold, skills and gold bars travel with you between maps. The world runs 24/7. Playing is completely free — you only need to hold $HARVEST when you want to cash out.
Account & identity
Sign in with your Solana wallet — your wallet address is your account. There is no separate email or password. You can also look around as a guest before connecting.
Connecting
- Desktop — click
CONNECT WALLETand approve in Phantom, Solflare or Backpack. - Mobile — the 3D world is desktop-only for now. Opening the game on a phone shows a "play on desktop" screen. Full mobile support is on the way.
- Pick a username — it's locked to your wallet, one time, and shown on leaderboards.
What saves automatically
- Username, inventory, hotbar layout and equipped skin.
- In-game gold, all four skill levels, and gold-bar balance.
- Daily quest progress and login streak.
- Locked bars and your bank payout history.
Your first session
New players spawn on the Farmstead with empty hands. Each gathering NPC hands out its starter tool for free.
- Walk up to an NPC and press
Eto open their shop, then grab the free tool (hoe, axe, pickaxe or rod). - Open your inventory with
Iand make sure tools are on your hotbar (keys1–6). - Gather: harvest the wheat fields, chop the forest, or travel to fishing/mining maps with the
MAPbutton. - Open the
BANKto watch your four resource pools fill toward a Master Craft. - Claim your daily quests for free gold bars, and come back tomorrow for the login streak.
Controls
| Action | Desktop | Mobile |
|---|---|---|
| Move | W A S D | Left joystick |
| Look | Mouse | Drag right half of screen |
| Jump | Space | Jump button |
| Gather / break | Left-click target | Tap target |
| Talk / open shop | E | Tap NPC |
| Inventory | I | Menu → Bag |
| Select tool | 1 – 6 | Tap hotbar |
| Camera (1st / 3rd / 2nd) | C | Camera button |
A crosshair shows in the centre only in first-person view. Tune feel — look speed, field of view and view bob — in Settings.
Maps & travel
The world is split into separate maps. Press the MAP button to travel — your inventory and progress come with you. Each map is a full voxel world you walk around in.
| Map | What you do there |
|---|---|
| Farmstead / Lobby | Spawn point. Harvest the wheat fields and chop the forest. Home of the Old Farmer and Woodcutter. |
| Fisherman | Cast a line from the docks at a large open lake. |
| Bridge Block | A second fishing spot with more water. |
| The Mine | Break stone and ore with a pickaxe. |
NPCs & shops
Each gathering NPC runs a small shop. Press E nearby to open it. Every shop gives a free starter tool and buys that NPC's resource for in-game silver.
| NPC | Free tool | Buys |
|---|---|---|
| Old Fisherman | Fishing rod | Fish → silver |
| Old Farmer | Hoe | Crops → silver |
| Woodcutter | Axe | Wood → silver |
| Miner | Pickaxe | Ore → silver |
Water & fish
Fishing pools have fish swimming in them, and the water is real: walk in from a dock and you sink in rather than standing on the surface. Cast your line and the bobber rides the surface; when a fish bites, reel it in.
Core gameplay loop
Most sessions follow the same rhythm:
- Gather fish, crops, wood and ore across the maps.
- Master Craft them in the bank into gold bars (or top up missing resources on the market).
- Lock your bars to queue them for payout.
- Get paid in USDC at the top of the next hour, straight to your wallet.
Along the way, sell spare resources to NPCs for silver to spend in the shop or casino, and claim daily quests for bonus bars.
Movement & camera
Move with W A S D, look with the mouse, and jump with Space. Press C to cycle the camera between first-person, third-person and front (second) view.
Your avatar's head tilts up and down with your look direction, and a subtle view bob plays while walking. All of this is tunable in Settings — view bob on/off, field of view (normal/wide) and look speed (low/med/high).
Inventory & hotbar
Open the bag with I. Resources stack like real Minecraft items: one cell holds at most one bar-recipe's worth, and overflow spills into the next free cell. Drag a stack to rearrange where that resource sits.
| Resource | Per stack | Carry cap |
|---|---|---|
| Fish | 250 | 1,250 |
| Crops | 4,000 | 20,000 |
| Wood | 2,000 | 10,000 |
| Ore | 1,000 | 5,000 |
When a resource hits its cap, gathering it pauses — sell to the NPC to empty the pile and keep going. Tools live on the hotbar (keys 1–6); the selected tool is what you use when you click in the world.
Resources & gathering
Equip the right tool on your hotbar and left-click the resource. Each credited action adds to two places: a sellable pile (sell to the NPC for gold) and a lifetime craft pool (feeds gold bars).
| Skill | Tool | Resource | Notes |
|---|---|---|---|
| Fishing | Fishing rod | Fish | Cast at water, reel on a bite |
| Farming | Hoe | Crops | Left-click wheat; it regrows |
| Woodcutting | Axe | Wood | Chop a tree log by log — the canopy crashes down, then the tree regrows |
| Mining | Pickaxe | Ore | Break stone & ore in the Mine |
Tool skill levels
Every tool levels up by use — there's no paying to upgrade. Each tool has its own XP, from level 1 to 30. Higher level = faster: both the swing animation and the server credit interval speed up, so a maxed tool works about 2× faster.
- XP to reach a level =
160 × (level − 1)²(one XP per credited action). - Reaching level 30 is roughly 134,500 actions — a genuine long-term grind.
- Watch each skill's bar in the PROFILE panel.
Gold vs gold bars
There are two separate currencies. Don't mix them up:
| Currency | How you get it | What it's for |
|---|---|---|
| Silver (coins) | Sell resources to NPCs | Spend in the SHOP (skins/cosmetics) and the CASINO. In-game only. |
| Gold bars | Master Craft & daily quests | Convert to real USDC (100 bars = 1 USDC) or spend on premium skins in the SHOP. |
Master Craft
Master Craft is the only way to forge gold bars. It's combo-only — you must bring a full recipe of all four resources at once.
| Recipe (all four) | You get |
|---|---|
| 250 fish + 4,000 crops + 2,000 wood + 1,000 ore | 400 GOLD BARS (= 4 USDC) |
$HARVEST whenever you're ready, and cash out the whole pile later.The bank
Open BANK for three tabs:
- VAULT — your bar balance and USDC statement. Lock bars to queue them for payout (lock everything, or type an amount in multiples of 100). Every paid wire appears here with a Solscan link.
- MARKET — trade raw resources for bars with other players.
- CRAFT — your four resource pools and the Master Craft button.
Player market
The market is a real player-run economy inside the bank. Got a surplus of one resource? List it for a bar price you set — the bank escrows the resource until it sells or you cancel. Need a resource for Master Craft? Buy it from another player.
- List fish, crops, wood or ore; you choose the amount and the bar price.
- Your own listings sit under MY LISTINGS; everyone else's are grouped by resource, cheapest-per-unit first.
- Up to 6 active listings per player. Every trade is server-authoritative — escrow in, bars out.
Payouts & the earn gate
Locked bars are paid out on-chain at the top of every hour, straight to your wallet as USDC, with a Solscan link in your bank statement.
Every hour the BANK HOUR banner shows the total USDC just paid out, live to everyone online — so the rewards are visibly real.
Daily quests & streak
Four daily quests, one per skill. Each pays 100 gold bars (= 1 USDC) and resets at 00:00 UTC. Claim them in the QUESTS panel; a completed quest is struck through.
A login streak grants free bar progress that climbs every consecutive day you show up — from a small bonus on day 1 up to +100 a day from day 7. Miss a day and the streak resets.
Shop & casino
In-game silver (from selling to NPCs) has two sinks:
- SHOP — visual-only skins and cosmetics. They don't change anything about earning; pure flex. Skins are bought with silver or gold bars (premium skins).
- CASINO — 11 games, all resolved server-side. Risk your silver for more silver.
$HARVEST token
$HARVEST is the project token on pump.fun (Solana).
| Field | Value |
|---|---|
| Ticker | $HARVEST |
| Contract | BVu6WuDhhZHYZRpkP8ATh1TNepHi5AXgiGP2NtfPpump |
| To cash out | Hold 100,000+ $HARVEST |
Connecting your wallet only signs a login message — it never spends $HARVEST by itself. You only need to hold the token to lock bars and receive USDC.
Burn & lock
Supply is deflationary and transparent:
- Burned — tokens are burned on-chain, which permanently lowers the mint's supply. The live burned total is shown on the home page and computed straight from the chain.
- Locked — a large allocation is locked on Streamflow, with the contract linked from the home page as on-chain proof.
The home page shows the combined burned + locked total removed from circulation, updated continuously.
Leaderboards & Bank Hour
- Silver leaderboard — hourly, daily, weekly and all-time rankings.
- Top earners (USDC) — a weekly board of who cashed out the most; the top 3 wear crowns. Resets each week.
- Bank Hour — the hourly payout banner, broadcast live to everyone in the world the moment USDC goes out.
Settings
Open ⚙ SETTINGS (top-right). Every choice is saved per browser.
| Setting | Options |
|---|---|
| Theme | Dark / Light |
| FPS meter | On / Off |
| Sound | High / Low / Off |
| View bob | On / Off (walking head-bob) |
| Field of view | Normal / Wide |
| Look speed | Low / Med / High |
Security
- Non-custodial. The game never holds your private keys or seed phrase.
- You sign everything. Any on-chain action is a transaction you approve in your own wallet.
- Verifiable payouts. Every USDC wire is a real on-chain transfer with a Solscan link in your statement.
- Only ever connect on
pumpgarden.fun. We will never DM you for a seed phrase or ask you to "validate" your wallet.
FAQ
Is it free?
Yes. Playing and gathering are completely free. You only need 100K $HARVEST to cash gold bars out as USDC.
What's the difference between silver and gold bars?
Silver (coins) is the in-game currency from selling to NPCs — spent in the shop and casino. Gold bars come from Master Craft and either convert to real USDC (100 bars = 1 USDC) or buy premium skins in the shop.
How fast can I earn?
Gather → Master Craft → lock → get paid next hour. One full recipe is 400 bars (4 USDC). The market lets you skip skills you don't enjoy by buying the resources you're missing.
Do my gold bars expire?
Never. Stack them as long as you want and cash out whenever you choose to hold $HARVEST.
Can I play on my phone?
Not yet. The world is desktop-only for now, so opening it on a phone shows a "play on desktop" screen. Mobile support is coming.
The Pump Garden Harvest · built on Solana · Play · @pumpgardensol
Player Handbook